The Entity class is the base class of everything that is identified by an ID (Target, Variable, List, etc.).
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#include <scratchcpp/entity.h>
The Entity class is the base class of everything that is identified by an ID (Target, Variable, List, etc.).
◆ Entity() [1/2]
| Entity::Entity |
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const std::string & | id | ) |
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◆ Entity() [2/2]
| libscratchcpp::Entity::Entity |
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const Entity & | | ) |
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delete |
◆ ~Entity()
| virtual libscratchcpp::Entity::~Entity |
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| ) |
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inlinevirtual |
◆ id()
| const std::string & Entity::id |
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| ) |
const |
◆ setId()
| void Entity::setId |
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const std::string & | newId | ) |
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The documentation for this class was generated from the following files: